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Barely four months after its launch in Sri Lanka, the innovative new interactive education tool ‘Candela’ was adjudged winner in the e-learning and education category at the e-Swabhimani, national best e-content awards, confirming its unique value proposition to children, teachers and parents, and emphasising the transformative role it can play in our society.
The e-Swabhimani is an initiative of the information communication technology agency of Sri Lanka aimed at recognising excellence in digital content creation.
Available in the form of a CD which can be simply loaded on to any computer to provide children with a learning experience, Candela learning tools are entirely based on the Education Ministry’s officially published curriculum for science.
They are designed to provide children with an engaging, rewarding and motivating learning experience. Candela educates and motivates the child to learn by creating an environment that is inherently stimulating and fun.
In their evaluation the e-Swabhimani jury pointed out that “Almost all the content is highly interactive drag and drop exercises and interactive science experiments, all of which can keep students engaged with the lesson until they have mastered it.” Candela’s audio, video and animations help describe scientific concepts in a manner that maximises student engagement and knowledge absorption.
The CD allows children to prepare for classes before attending them, or revise after their classes and before their exams, giving them an edge in school. Candela also lets children learn at their own pace by repeating lessons until they have mastered them, ensuring that there are no gaps in their knowledge.
“Winning an e-Swabhimani award is an invaluable testament to the quality of the product,” a spokesperson for Candela Learning Technologies said. “Candela is already widely used as a tool by tutors.
Teachers use the content as a tool to increase the effectiveness of their classes, allowing them to spend much more of their time helping individual students with their specific needs.” In its comments on the product, the Jury for the e-Swabhimani awards made specific note of the effective use of game-based learning. “Chapter end assessments take the form of a game, creating a competitive environment and encouraging students to better themselves to score higher points,” the Jury said.
“Like with any other game, students can repeat the games and aim to increase their scores. In the process they master the lessons and increase their knowledge on the subject as well.”
The products are initially launched by Candela including grade six and grade eight Science in Sinhala. Candela is currently developing content for grades seven, nine, 10 and 11 as well as extending into other subjects such as Mathematics.
Interactive demonstrations of Candela’s solutions are now available at Sarasavi Bookshop’s Nugegoda branch.